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synced 2025-10-22 22:29:19 +02:00
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9 changed files with 1463 additions and 1418 deletions
2
game.py
2
game.py
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@ -16,7 +16,7 @@ def create_cards():
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list of cards
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'''
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card_deck = []
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# add every combination of suit and rank to the deck
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for suit in SUITS:
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for rank in RANKS:
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card = {'rank': rank, 'suit': suit}
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49
main.py
49
main.py
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@ -10,6 +10,7 @@ import game
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from game_bot import BOT
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from game_player import PLAYER
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# initialize screen
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screen = Matrix()
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NO = ["n", 'N', 'no', 'No', 'NO', 'nO','']
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@ -30,6 +31,7 @@ def main(first_time:bool=True, previous_config = None):
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- previous_config: list
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previous config of the game
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'''
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# welcome screen - only shown on first start
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if first_time:
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screen.refresh()
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screen.set_frame(int(Terminal.get_columns() / 2 - 25),
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@ -57,73 +59,108 @@ def main(first_time:bool=True, previous_config = None):
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"at least 80x28, the game will pause")
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screen.set_string_center(int(Terminal.get_lines() /2 + 9),
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"and display an error message until resolved")
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# ask if user wants to see the rules
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if screen_handler.console_input(
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"Would you like to check out the rules of the game?", "[Y/n]",
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screen) in YES:
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screen_handler.game_rules(screen)
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screen.refresh()
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# ask if user wants to reuse the previous config
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# only shown if the game is not started for the first time
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if previous_config is not None and screen_handler.console_input(
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"Would you like to reuse the configuration from the last game?",
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"[Y/n]", screen) in YES:
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pass
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else:
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# else show config screen
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previous_config = screen_handler.config_sequence(screen)
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# previous_config = ['', <Player count>, '<Bot Count>']
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screen.refresh()
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screen.print()
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# game initialization
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# create players and bots
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players = []
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# create players
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# Ask for player names, set cards to empty list
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# PLAYER(name, cards)
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for i in range(0, int(previous_config[1])):
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players.append(PLAYER(screen_handler.console_input(
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f'Name for Player {i + 1}: In der kürze liegt die Würze \
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(In short lies the spice :) )', '', screen=screen), []))
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# create bots
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# set cards to empty list
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# id is number of the bot starting from 1
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# name is Bot <id>
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# BOT(name, id, cards)
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for i in range(0, int(previous_config[2])):
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players.append(BOT(f'Bot {i + 1}', i + 1, []))
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screen.refresh()
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# starting screen with player names
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screen_handler.starting_screen(screen, players)
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sleep(1)
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screen.refresh()
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# determine the amount of turns
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# 52 cards per card deck
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max_turns = int(52 / len(players))
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# debug to shorten game
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# max_turns = 3
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# main game loop
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for turn in range(1, max_turns):
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SUITS = ['Spades', 'Hearts', 'Diamonds', 'Clubs']
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SUITS_SYM = ["♠", "♥", "♦", "♣"]
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# determine trumpf color for this turn
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# is determined randomly
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trumpf_color = SUITS[randint(0, 3)]
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# show trumpf screen
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screen_handler.trumpf_screen(screen, trumpf_color)
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sleep(2)
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# create and deal cards
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card_deck = game.create_cards()
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# deal_cards(card_deck, amount, turn)
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# dealt_cards is a tuple of lists
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dealt_cards = game.deal_cards(card_deck, int(previous_config[1]) +
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int(previous_config[2]), turn)
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# set cards for each player
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for player in players:
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player.set_cards(dealt_cards[players.index(player)])
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# trick loop
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# cards is the list of played cards in the order of the players
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cards = []
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for stiche in range(0, turn):
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cards = []
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# each player plays a card
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for player in players:
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# if player is a bot, use bot interface
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if player.is_bot():
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cards.append(screen_handler.bot_interface(screen, player,
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turn, stiche + 1))
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sleep(0.5)
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# else use player interface
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else:
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cards.append(screen_handler.player_interface(
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screen, player, turn, stiche + 1, trumpf_color,
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SUITS_SYM[SUITS.index(trumpf_color)]))
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print(cards)
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# both the bot and the player interface return the played card
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# determine winner of the trick
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winner = game.compare_cards(cards, trumpf_color)
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players[winner].add_points(1)
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# show trick winner
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screen_handler.stich_win_screen(screen, players[winner], players,
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cards, trumpf_color, SUITS_SYM[SUITS.index(trumpf_color)])
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@ -147,14 +184,22 @@ def main(first_time:bool=True, previous_config = None):
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if __name__ == "__main__":
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try:
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# run the game
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PREVIOUS_CONFIG = main()
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# main() returns the previous config
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# ask if user wants to play again
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# repeat until user does not want to play again
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while screen_handler.console_input("Would you like to play again?",
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"[Y/n]", screen) in YES:
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screen.refresh()
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# run the game again with the previous config
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PREVIOUS_CONFIG = main(first_time=False,
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previous_config=PREVIOUS_CONFIG)
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# if user presses ctrl + c (keyboard interrupt), exit the game
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except KeyboardInterrupt:
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pass
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# clear the terminal and print a thank you message
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Terminal.clear()
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print("Thank you for playing!")
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