fix: proper button :D

This commit is contained in:
ZtereoHYPE 2023-06-26 00:02:01 +02:00
parent 4689a6fb6b
commit 6462c9ee21
2 changed files with 55 additions and 26 deletions

View file

@ -0,0 +1,52 @@
package me.jonasjones.microcraft.gui.widget;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.Font;
import net.minecraft.client.gui.components.ImageButton;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
// todo: change everythign to spruceUI one day :P
public class ImageBackgroundButton extends ImageButton {
private final ResourceLocation resourceLocation;
private final int textureWidth;
private final int textureHeight;
public ImageBackgroundButton(int x, int y, int width, int height, ResourceLocation resourceLocation,
int textureWidth, int textureHeight, OnPress onPress) {
super(x, y, width, height, 0, 0, 0, resourceLocation, textureWidth, textureHeight, onPress);
this.resourceLocation = resourceLocation;
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
}
@Override
public void renderButton(PoseStack poseStack, int mouseX, int mouseY, float partialTick) {
Minecraft minecraft = Minecraft.getInstance();
Font font = minecraft.font;
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, WIDGETS_LOCATION);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, this.alpha);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();
RenderSystem.enableDepthTest();
int i = this.getYImage(this.isHoveredOrFocused());
this.blit(poseStack, this.getX(), this.getY(), 0, 46 + i * 20, this.width / 2, this.height);
this.blit(poseStack, this.getX() + this.width / 2, this.getY(), 200 - this.width / 2, 46 + i * 20, this.width / 2, this.height);
this.renderBg(poseStack, minecraft, mouseX, mouseY);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, this.resourceLocation);
RenderSystem.enableDepthTest();
blit(poseStack, this.getX(), this.getY(), 0, (float) 0, this.width, this.height,
this.textureWidth, this.textureHeight);
}
}

View file

@ -2,6 +2,7 @@ package me.jonasjones.microcraft.mixin;
import me.jonasjones.microcraft.gui.screens.BoardScreen;
import me.jonasjones.microcraft.gui.screens.GuiHome;
import me.jonasjones.microcraft.gui.widget.ImageBackgroundButton;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.ImageButton;
import net.minecraft.client.gui.screens.Screen;
@ -25,26 +26,6 @@ public class TitleScreenMixin extends Screen {
super(component);
}
// @Inject(at = @At("HEAD"), method = "init")
// private void gameMenuScreenButton(CallbackInfo ci) {
// final ResourceLocation ICON_TEXTURE = new ResourceLocation(MOD_ID, "gui/button_icon.png");
//
// int buttonX = this.width / 2 + 108;
// int buttonY = 3 * this.height / 4 + 8;
//
// this.addRenderableWidget(new Button.Builder(Component.empty(), (b) -> {
// this.minecraft.setScreen(new GuiHome(this));
// }).bounds(buttonX, buttonY, 20, 20).build());
//
//// this.addRenderableWidget(new ImageButton(buttonX, buttonY,
//// 20, 20,
//// 0, 0, 0,
//// ICON_TEXTURE,
//// 20, 20,
//// (buttonWidget) -> this.minecraft.setScreen(new GuiHome(this))
//// ));
// }
@Inject(at = @At("RETURN"), method = "createNormalMenuOptions")
private void titleScreenButton(int y, int spacingY, CallbackInfo ci) {
@ -53,11 +34,7 @@ public class TitleScreenMixin extends Screen {
int buttonX = this.width / 2 + 104;
int buttonY = y + spacingY * 2;
// this.addRenderableWidget(new Button.Builder(Component.literal(""), (button) -> {
// this.minecraft.setScreen(new BoardScreen(this));
// }).bounds(buttonX, buttonY, 20, 20).build());
this.addRenderableWidget(new ImageButton(buttonX, buttonY, 20, 20, 0, 0, 0, ICON_TEXTURE, 20, 20,
(buttonWidget) -> this.minecraft.setScreen(new BoardScreen(this))));
this.addRenderableWidget(new ImageBackgroundButton(buttonX, buttonY, 20, 20, ICON_TEXTURE, 20, 20,
(buttonWidget) -> this.minecraft.setScreen(new BoardScreen(this))));
}
}