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Added basic mod structure
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package me.jonasjones.arduinoctrls;
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import me.jonasjones.arduinoctrls.debug.LedBlink;
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import net.fabricmc.api.ModInitializer;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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public class ArduinoControls implements ModInitializer {
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// This logger is used to write text to the console and the log file.
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// It is considered best practice to use your mod id as the logger's name.
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// That way, it's clear which mod wrote info, warnings, and errors.
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public static final Logger LOGGER = LoggerFactory.getLogger("arduinoctrls");
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@Override
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public void onInitialize() {
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// However, some things (like resources) may still be uninitialized.
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// Proceed with mild caution.
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LOGGER.info("UwU from Arduino Controls!");
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try {
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LedBlink.initialisation();
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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}
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}
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