/* CONTENTS OF LICENSE FILE (added by Jonas_Jones): = Liquid Crystal Library for Arduino = This library allows an Arduino board to control LiquidCrystal displays (LCDs) based on the Hitachi HD44780 (or a compatible) chipset, which is found on most text-based LCDs. For more information about this library please visit us at http://www.arduino.cc/en/Reference/LiquidCrystal == License == Copyright (C) 2006-2008 Hans-Christoph Steiner. All rights reserved. Copyright (c) 2010 Arduino LLC. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef LiquidCrystal_h #define LiquidCrystal_h #include #include "Print.h" // commands #define LCD_CLEARDISPLAY 0x01 #define LCD_RETURNHOME 0x02 #define LCD_ENTRYMODESET 0x04 #define LCD_DISPLAYCONTROL 0x08 #define LCD_CURSORSHIFT 0x10 #define LCD_FUNCTIONSET 0x20 #define LCD_SETCGRAMADDR 0x40 #define LCD_SETDDRAMADDR 0x80 // flags for display entry mode #define LCD_ENTRYRIGHT 0x00 #define LCD_ENTRYLEFT 0x02 #define LCD_ENTRYSHIFTINCREMENT 0x01 #define LCD_ENTRYSHIFTDECREMENT 0x00 // flags for display on/off control #define LCD_DISPLAYON 0x04 #define LCD_DISPLAYOFF 0x00 #define LCD_CURSORON 0x02 #define LCD_CURSOROFF 0x00 #define LCD_BLINKON 0x01 #define LCD_BLINKOFF 0x00 // flags for display/cursor shift #define LCD_DISPLAYMOVE 0x08 #define LCD_CURSORMOVE 0x00 #define LCD_MOVERIGHT 0x04 #define LCD_MOVELEFT 0x00 // flags for function set #define LCD_8BITMODE 0x10 #define LCD_4BITMODE 0x00 #define LCD_2LINE 0x08 #define LCD_1LINE 0x00 #define LCD_5x10DOTS 0x04 #define LCD_5x8DOTS 0x00 class LiquidCrystal : public Print { public: LiquidCrystal(uint8_t rs, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3); LiquidCrystal(uint8_t rs, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3); void init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable, uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3, uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7); void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS); void clear(); void home(); void noDisplay(); void display(); void noBlink(); void blink(); void noCursor(); void cursor(); void scrollDisplayLeft(); void scrollDisplayRight(); void leftToRight(); void rightToLeft(); void autoscroll(); void noAutoscroll(); void setRowOffsets(int row1, int row2, int row3, int row4); void createChar(uint8_t, uint8_t[]); void setCursor(uint8_t, uint8_t); virtual size_t write(uint8_t); void command(uint8_t); using Print::write; private: void send(uint8_t, uint8_t); void write4bits(uint8_t); void write8bits(uint8_t); void pulseEnable(); uint8_t _rs_pin; // LOW: command. HIGH: character. uint8_t _rw_pin; // LOW: write to LCD. HIGH: read from LCD. uint8_t _enable_pin; // activated by a HIGH pulse. uint8_t _data_pins[8]; uint8_t _displayfunction; uint8_t _displaycontrol; uint8_t _displaymode; uint8_t _initialized; uint8_t _numlines; uint8_t _row_offsets[4]; }; #endif