Changelog ==== ## 0.5.3 - 2022-06-18 - Fixed mods failing to load when the base64 modID string included a `+` character ([#17](https://github.com/bastimeyer/dayz-linux-cli-launcher/pull/17)) ## 0.5.2 - 2022-05-26 - Fixed default game port not being added to the server address if the port is missing ## 0.5.1 - 2022-05-25 - Fixed error when querying unmodded servers ## 0.5.0 - 2022-04-10 - Shortened the mod directory link names in the DayZ game directory. This fixes the issue of Steam not launching the game and becoming unresponsive to further launch attempts. See [#9](https://github.com/bastimeyer/dayz-linux-cli-launcher/issues/9) and [ValveSoftware/steam-for-linux#5753](https://github.com/ValveSoftware/steam-for-linux/issues/5753). ## 0.4.0 - 2022-02-19 - Switched from daemonforge.dev JSON API to dayzsalauncher.com JSON API ## 0.3.0 - 2021-12-21 - Added support for optional custom game launch parameters - Added examples and known issues to readme ## 0.2.2 - 2021-12-17 - Fixed mod symlink path check ## 0.2.1 - 2021-12-17 - Added `STEAM_ROOT` example to `--help`. - Added output messages when not doing anything (missing mod-IDs, server address or launch parameter). ## 0.2.0 - 2021-12-15 - Changed mod symlinks to the `modid-modname` format ## 0.1.2 - 2021-12-08 - Fixed launcher not working when `--debug` was not set due to incorrect return value of debug log function ## 0.1.1 - 2021-12-08 - Fixed `stderr` redirection of various commands ## 0.1.0 - 2021-12-06 - Implemented flatpak support. Tries to use flatpak by default, if available. - Added `--steam` parameter for overriding flatpak mode or choosing a different steam executable. ## 0.0.1 - 2021-12-06 - Initial release