DayZ Linux GUI Launcher
Find a file
2021-12-05 19:15:33 +01:00
.editorconfig tools: add .editorconfig 2021-12-05 18:56:05 +01:00
.gitattributes tools: force LF line endings via .gitattributes 2021-12-05 18:55:29 +01:00
dayz-mods.sh feat: add mods setup script 2021-12-05 19:15:33 +01:00
LICENSE license: MIT 2021-12-05 19:15:33 +01:00
README.md docs: add README.md 2021-12-05 19:15:33 +01:00

DayZ Linux workshop setup

This is an expermental and still work-in-progress setup script for workshop mods of DayZ standalone when running the game via Proton on Linux.

Proton is currently unable to start the game's own regular launcher application which sets up mods and launch parameters of the game client.

Mods can be loaded via the -mod=@MOD_NAME1;@MOD_NAME2;@MOD_NAME3 DayZ client launch parameter after they've been correctly set up in the game's root directory.


In order for the game to actually run on Linux via Proton, the vm.max_map_count kernel parameter (original definition) needs to be set, otherwise the game will freeze while loading or after playing for a couple of minutes:

sudo sysctl -w vm.max_map_count=1048576

or applied permanently:

echo 'vm.max_map_count=1048576' | sudo tee /etc/sysctl.d/vm.max_map_count.conf