dayz-linux-gui-launcher/dayz-launcher.sh
bastimeyer 94b7c5a5a4 feat: shorten mod link names as much as possible
Resolves #9
Resolves #8

See ValveSoftware/steam-for-linux#5753

Steam seems to have issues with long launch arguments when calling it
via `steam -applaunch GAMEID ARGUMENTS`. This results in the client not
responding to any `-applaunch` attempts anymore, and it needs to be
restarted.

When trying to join servers with lots of mods, the `-mod=...` argument
can become too long for Steam to handle, so mod directories should not
be named by their mod ID and mod name and they should instead be kept as
short as possible. This comes at the cost of not being able to identify
mod directories easily anymore, but it's better than not being able to
join certain servers at all and having to restart Steam.

- Remove mod names from mod directory links
- Turn decimal mod IDs into ASCII char strings and convert to base64
2022-04-10 01:23:32 +02:00

327 lines
7.6 KiB
Bash
Executable file

#!/usr/bin/env bash
set -eo pipefail
SELF=$(basename "$(readlink -f "${0}")")
DAYZ_ID=221100
FLATPAK_STEAM="com.valvesoftware.Steam"
FLATPAK_PARAMS=(
--branch=stable
--arch=x86_64
--command=/app/bin/steam-wrapper
)
API_URL="https://dayzsalauncher.com/api/v1/query/@ADDRESS@/@PORT@"
API_PARAMS=(
-sSL
-m 10
-H "User-Agent: dayz-linux-cli-launcher"
)
WORKSHOP_URL="https://steamcommunity.com/sharedfiles/filedetails/?id=@ID@"
DEBUG=0
LAUNCH=0
STEAM=""
SERVER=""
PORT="27016"
NAME=""
INPUT=()
MODS=()
PARAMS=()
declare -A DEPS=(
[gawk]="required for parsing the mod metadata"
[curl]="required for querying the server API"
[jq]="required for parsing the server API's JSON response"
)
print_help() {
cat <<EOF
Usage: ${SELF} [OPTION]... [MODID]... [-- [GAME-PARAM]...]
Automatically set up mods for DayZ, launch the game and connect to a server,
or print the game's -mod command line argument for custom configuration.
Command line options:
-h
--help
Print this help text.
-d
--debug
Print debug messages to output.
--steam <"" | flatpak | /path/to/steam/executable>
If set to flatpak, use the flatpak version of Steam (${FLATPAK_STEAM}).
Steam needs to already be running in the flatpak container.
Default is: "" (automatic detection - prefers flatpak if available)
-l
--launch
Launch DayZ after resolving and setting up mods instead of
printing the game's -mod command line argument.
Any custom game parameters that come after the first double-dash (--) will
be appended to the overall launch command line. This implies --launch.
-n <name>
--name <name>
Set the profile name when launching the game via --launch.
Some community servers require a profile name when trying to connect.
-s <address[:port]>
--server <address[:port]>
Retrieve a server's mod list and add it to the remaining input.
Uses the daemonforge.dev DayZ server JSON API.
If --launch is set, it will automatically connect to the server.
-p <port>
--port <port>
The server's query port, not to be confused with the server's game port.
Default is: 27016
Environment variables:
STEAM_ROOT
Set a custom path to Steam's root directory. Default is:
\${XDG_DATA_HOME:-\${HOME}/.local/share}/Steam
which defaults to ~/.local/share/Steam
If the flatpak package is being used, then the default is:
~/.var/app/${FLATPAK_STEAM}/data/Steam
If the game is stored in a different Steam library directory, then this
environment variable needs to be set/changed.
For example, if the game has been installed in the game library located in
/media/games/SteamLibrary/steamapps/common/DayZ
then the STEAM_ROOT env var needs to be set like this:
STEAM_ROOT=/media/games/SteamLibrary
EOF
}
while (( "$#" )); do
case "${1}" in
-h|--help)
print_help
exit
;;
-d|--debug)
DEBUG=1
;;
--steam)
STEAM="${2}"
shift
;;
-l|--launch)
LAUNCH=1
;;
-s|--server)
SERVER="${2}"
shift
;;
-p|--port)
PORT="${2}"
shift
;;
-n|--name)
NAME="${2}"
shift
;;
--)
shift
PARAMS+=("${@}")
LAUNCH=1
break
;;
*)
INPUT+=("${1}")
;;
esac
shift
done
# ----
err() {
echo >&2 "[${SELF}][error] ${@}"
exit 1
}
msg() {
echo "[${SELF}][info] ${@}"
}
debug() {
if [[ ${DEBUG} == 1 ]]; then
echo "[${SELF}][debug] ${@}"
fi
}
check_dir() {
debug "Checking directory: ${1}"
[[ -d "${1}" ]] || err "Invalid/missing directory: ${1}"
}
check_dep() {
command -v "${1}" >/dev/null 2>&1
}
check_deps() {
for dep in "${!DEPS[@]}"; do
check_dep "${dep}" || err "'${dep}' is missing (${DEPS["${dep}"]}). Aborting."
done
}
check_flatpak() {
check_dep flatpak \
&& flatpak info "${FLATPAK_STEAM}" >/dev/null 2>&1 \
&& { flatpak ps | grep "${FLATPAK_STEAM}"; } >/dev/null 2>&1
}
dec2base64() {
echo "$1" \
| LC_ALL=C gawk '
{
do {
printf "%c", and($1, 255)
$1 = rshift($1, 8)
} while ($1 > 0)
}
' \
| base64 \
| sed 's|/|-|g; s|=||g'
}
# ----
resolve_steam() {
if [[ "${STEAM}" == flatpak ]]; then
check_flatpak || err "Could not find a running instance of the '${FLATPAK_STEAM}' flatpak package"
elif [[ -n "${STEAM}" ]]; then
check_dep "${STEAM}" || err "Could not find the '${STEAM}' executable"
else
msg "Resolving steam"
if check_flatpak; then
STEAM=flatpak
elif check_dep steam; then
STEAM=steam
else
err "Could not find a running instance of the '${FLATPAK_STEAM}' flatpak package or the 'steam' executable"
fi
fi
}
query_server_api() {
[[ -z "${SERVER}" ]] && return
local query
local response
msg "Querying API for server: ${SERVER%:*}:${PORT}"
query="$(sed -e "s/@ADDRESS@/${SERVER%:*}/" -e "s/@PORT@/${PORT}/" <<< "${API_URL}")"
debug "Querying ${query}"
response="$(curl "${API_PARAMS[@]}" "${query}")"
debug "Parsing API response"
jq -e ".result.mods[]" >/dev/null 2>&1 <<< "${response}" || err "Missing mods data from API response"
INPUT+=( $(jq -r ".result.mods[] | .steamWorkshopId" <<< "${response}") )
}
setup_mods() {
local dir_dayz="${1}"
local dir_workshop="${2}"
local missing=0
for modid in "${INPUT[@]}"; do
local modpath="${dir_workshop}/${modid}"
if ! [[ -d "${modpath}" ]]; then
missing=1
msg "Missing mod directory for: ${modid}"
msg "Subscribe the mod here: $(sed -e "s/@ID@/${modid}/" <<< "${WORKSHOP_URL}")"
continue
fi
local modmeta="${modpath}/meta.cpp"
[[ -f "${modmeta}" ]] || err "Missing mod metadata for: ${modid}"
local modname="$(gawk 'match($0,/name\s*=\s*"(.+)"/,m){print m[1];exit}' "${modmeta}")"
[[ -n "${modname}" ]] || err "Missing mod name for: ${modid}"
debug "Mod ${modid} found: ${modname}"
local modlink="@$(dec2base64 "${modid}")"
if ! [[ -L "${dir_dayz}/${modlink}" ]]; then
msg "Creating mod symlink for: ${modname} (${modlink})"
ln -sr "${modpath}" "${dir_dayz}/${modlink}"
fi
MODS+=("${modlink}")
done
return ${missing}
}
run_steam() {
if [[ "${STEAM}" == flatpak ]]; then
( set -x; flatpak run "${FLATPAK_PARAMS[@]}" "${FLATPAK_STEAM}" "${@}"; )
else
( set -x; steam "${@}"; )
fi
}
main() {
check_deps
resolve_steam
if [[ "${STEAM}" == flatpak ]]; then
msg "Using flatpak mode"
else
msg "Using non-flatpak mode: ${STEAM}"
fi
if [[ -z "${STEAM_ROOT}" ]]; then
if [[ "${STEAM}" == flatpak ]]; then
STEAM_ROOT="${HOME}/.var/app/${FLATPAK_STEAM}/data/Steam"
else
STEAM_ROOT="${XDG_DATA_HOME:-${HOME}/.local/share}/Steam"
fi
fi
STEAM_ROOT="${STEAM_ROOT}/steamapps"
local dir_dayz="${STEAM_ROOT}/common/DayZ"
local dir_workshop="${STEAM_ROOT}/workshop/content/${DAYZ_ID}"
check_dir "${dir_dayz}"
check_dir "${dir_workshop}"
query_server_api
setup_mods "${dir_dayz}" "${dir_workshop}" || exit 1
local mods="$(IFS=";"; echo "${MODS[*]}")"
if [[ "${LAUNCH}" == 1 ]]; then
local cmdline=()
[[ -n "${mods}" ]] && cmdline+=("-mod=${mods}")
[[ -n "${SERVER}" ]] && cmdline+=("-connect=${SERVER}" -nolauncher -world=empty)
[[ -n "${NAME}" ]] && cmdline+=("-name=${NAME}")
msg "Launching DayZ"
run_steam -applaunch "${DAYZ_ID}" "${cmdline[@]}" "${PARAMS[@]}"
elif [[ -n "${mods}" ]]; then
msg "Add this to your game's launch options, including the quotes:"
echo "\"-mod=${mods}\""
else
msg "Nothing to do..."
msg "No mod-ID list, --server address, or --launch parameter set."
msg "See --help for all the available options."
fi
}
main