diff --git a/docs/turbo-octo-potato/tabletop_achievements.mdx b/docs/turbo-octo-potato/tabletop_achievements.mdx index d2efb52..881a2c4 100644 --- a/docs/turbo-octo-potato/tabletop_achievements.mdx +++ b/docs/turbo-octo-potato/tabletop_achievements.mdx @@ -175,7 +175,7 @@ SLEEPTIME = 0.15 ### Acquiring values The parameters hold the values of the positions for the mous clicks on your screen. To acquire them, focus the game window and take full screen screenshots. Open the screenshots in an image editor and find the pixel coordinates of the positions you need. -The preset values were acquired on a 3840x2160 (4k) screen with the game running in fullscreen mode but any other display resolution works, as long as you update the pixel coordinates. Create a new Singleplayer game, add an object and rightclick on it. Then click on the "Tint Color" button. Take notes of the pixel coordinates of the `Flip` button as follows: +The preset values were acquired on a 3840x2160 (4k) screen with the game running in fullscreen mode but any other display resolution works, as long as you update the pixel coordinates. Create a new Singleplayer game, add an object and rightclick on it. Then click on the "Tint Color" button. Take notes of the pixel coordinates of the buttons and corners as follows: ![Color me pretty context menu](/img/content/tabletop_achievements/tabletop_achievements_colortint_1.png)