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https://github.com/JonasunderscoreJones/dayz-linux-gui-launcher.git
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59 lines
1.7 KiB
Markdown
59 lines
1.7 KiB
Markdown
Changelog
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====
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## 0.5.3 - 2022-06-18
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- Fixed mods failing to load when the base64 modID string included a `+` character ([#17](https://github.com/bastimeyer/dayz-linux-cli-launcher/pull/17))
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## 0.5.2 - 2022-05-26
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- Fixed default game port not being added to the server address if the port is missing
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## 0.5.1 - 2022-05-25
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- Fixed error when querying unmodded servers
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## 0.5.0 - 2022-04-10
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- Shortened the mod directory link names in the DayZ game directory.
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This fixes the issue of Steam not launching the game and becoming unresponsive to further launch attempts.
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See [#9](https://github.com/bastimeyer/dayz-linux-cli-launcher/issues/9) and [ValveSoftware/steam-for-linux#5753](https://github.com/ValveSoftware/steam-for-linux/issues/5753).
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## 0.4.0 - 2022-02-19
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- Switched from daemonforge.dev JSON API to dayzsalauncher.com JSON API
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## 0.3.0 - 2021-12-21
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- Added support for optional custom game launch parameters
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- Added examples and known issues to readme
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## 0.2.2 - 2021-12-17
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- Fixed mod symlink path check
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## 0.2.1 - 2021-12-17
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- Added `STEAM_ROOT` example to `--help`.
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- Added output messages when not doing anything (missing mod-IDs, server address or launch parameter).
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## 0.2.0 - 2021-12-15
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- Changed mod symlinks to the `modid-modname` format
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## 0.1.2 - 2021-12-08
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- Fixed launcher not working when `--debug` was not set due to incorrect return value of debug log function
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## 0.1.1 - 2021-12-08
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- Fixed `stderr` redirection of various commands
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## 0.1.0 - 2021-12-06
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- Implemented flatpak support. Tries to use flatpak by default, if available.
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- Added `--steam` parameter for overriding flatpak mode or choosing a different steam executable.
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## 0.0.1 - 2021-12-06
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- Initial release
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